There’s a reason you’ve never heard of Project Necros.
It wasn’t just canceled.
It was erased—scrubbed from Nintendo’s website, ripped from catalogs, and buried deeper than any Monster Lab cartridge could reach.
This isn’t just another creepypasta.
This is video game archaeology. And it leads straight to one of the scariest monsters ever coded into an unreleased game that should’ve never existed.
đź§ź What Was Project Necros?
The whispers started on a long-dead forum tied to a defunct video game accessories store. One post, from 2003, simply said:
“Anyone remember that zombie game on N64? The one where you couldn’t kill anything. You could only run.”
Naturally, no one could find a ROM. No screenshots. Not even a cartridge photo.
But one user claimed to have tested it at E3 in 1997. According to them, Project Necros was developed in-house by Nintendo as a survival horror experiment—a response to the rise of undead zombies in franchises like Resident Evil and Silent Hill.
Instead of firearms, players were trapped in a looping town overrun by twisted monster legends that stalked them by sound.
The scariest monster of all? A thing only called The Mimic Priest—a faceless figure that repeated your controller inputs five seconds after you performed them.
“You’d try to run,” the post said.
“But your own ghost would hunt you down.”
🧬 Inside the Game: Monster Lab Meets Madness
From what little has been recovered—mostly corrupted screenshots and vague descriptions—Project Necros featured a “build your own monster” mechanic similar to today’s Monster Lab games. But unlike the fun, PokĂ©mon-style design system, this one was… wrong.
You didn’t create monsters.
You harvested them—from yourself.
Every time you died, the game would catalog your choices, fears, and button patterns… then spawn a creature based on your behavior. The game punished aggression, rewarded cowardice, and eventually forced players into pure submission.
If it sounds like the scariest system ever implemented in an unreleased title, that’s because it was.
đź‘» Why Nintendo Shut It Down
There’s no official record of Project Necros in Nintendo’s archives—not even a placeholder product code. But rumors say the internal build caused severe issues during playtesting.
One employee reportedly smashed his console and claimed “it was speaking to him through the rumble pack.” Another wrote in a now-deleted blog:
“This wasn’t a game. It was a ritual.”
Nintendo, notoriously protective of its family-friendly image, supposedly pulled the plug and ordered every physical copy destroyed.
The few remaining dev kits? Gone. The test footage? Wiped.
And the Nintendo website? No trace.
Yet fragments still remain—buried in emulator forums, hidden ZIP folders, even re-uploaded art assets miscategorized under unrelated horror tags.
🧟‍♂️ Why the Legend Won’t Die
Despite being scrubbed from existence, the myth of Project Necros refuses to stay dead—like a good undead zombie should.
TikTokers and Reddit sleuths have tried to piece it back together. One video claims to show the startup screen—a grainy black-and-white cross with blood-splattered text reading:
“WHAT HAUNTS YOUR HOMETOWN?”
And that’s the hook.
Each version of the game was said to be tied to your real-life location. Like the cartridge knew where it was. Town-specific monsters, regional audio logs, and—get this—encrypted save files that mapped your house.
Real? Probably not.
But the idea is terrifying.
And it’s gaining traction.
💥 The Scariest Monsters Are the Ones You Can’t Prove
You can show someone Nemesis. Pyramid Head. The T-002 Tyrant.
They’re horrifying, but they’re real. Tangible. Defeatable.
But Project Necros? That’s the scariest monster of them all.
Because you can’t prove it doesn’t exist.
Somewhere out there, a cracked cartridge still hums with dormant code—waiting for the right person to boot it up. Maybe in an old video game accessories store. Maybe in a collector’s attic.
Maybe in your own hometown.
🛑 Final Warning
If you ever find a blood-red Nintendo 64 cartridge with no label, no serial number, and a faint engraving of a hollow-eyed priest…
Don’t play it.
But if you do?
Don’t stop.
Because it’s not what’s in the game that’ll get you.
It’s what follows you out.




